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Profession: Level designer
Working at: Guerrilla Cambridge

 

Biography:

Pete Ellis is an experienced level designer, currently working at Guerrilla Cambridge. He has experience working on first-person shooting games, having worked on ‘Killzone Mercenary’ for the Playstation Vita, ‘Killzone Shadow Fall’ for the Playstation 4 and now ‘RIGS: Mechanised Combat League’ for Playstation VR.

He was on a design panel at Eurogamer EGX in 2015 and has delivered talks to many universities across the UK. He has been a mentor for student game jams, judged student game development competitions and has also written articles on industry websites such as Gamasutra.

My Recommended Videos:

Creating the Active Cinematic Experience of Uncharted 2: Among Thieves

By Bruce Straley and Neil Druckmann

PAX East 2010 Panel: Naughty Dog Live & Unleashed – Game Design with the Dogs

By Naughty Dog

Art Direction for Uncharted 2: Among Thieves

By Erick Pangilinan and Robh Ruppel

The Last of Us: Casting Shadows

By Elisabetta Silli

Ellie: Buddy AI in The Last of Us

By Max Dyckhoff

Unsynced: The Last of Us Melee System

By Anthony Newman

Designing Journey

By Jenova Chen

The Importance of Nothing: Using Negative Space in Level Design

By Jim Brown

The Illusion of Choice

By Jim Brown

Game Maker’s Toolkit – Ico, and Design by Subtraction

By Game Maker’s Toolkit

Game Maker’s Toolkit – Half Life 2’s Invisible Tutorial

By Game Maker’s Toolkit

Game Maker’s Toolkit – Why Nathan Drake Doesn’t Need a Compass

By Game Maker’s Toolkit

Fail Faster – A Mantra for Creative Thinkers – Extra Credits

By Extra Credits

Miyamoto on World 1-1: How Nintendo made Mario’s most iconic level

By Shigeru Miyamoto and Takashi Tezuka
My Recommended Articles:

Examining Game Pace: How Single-Player Levels Tick

By Mark Davies

Rational Design: The Core of Rayman Origins

By Chris McEntee

Four-Step Puzzle Design

By Asher Einhorn

The Art of War: Gears of War – Knock Knock

By Zi Peters
My Recommended Books:

A Theory of Fun

By Raph Koster

Level Up! The Guide to Great Video Game Design

By Scott Rogers

The Visual Story: Creating the Visual Structure of Film, TV and Digital Media

By Bruce Block

Designing Disney

By John Hench

The Hows and Whys of Level Design

By Sjoerd “Hourences” De Jong

How to Have Creative Ideas: 62 Exercises to Develop the Mind

By Edward De Bono

Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real

By The Imagineers

Save the Cat! The Only Book on Screenwriting You’ll Ever Need

By Blake Synder
My Recommended Websites:

Gamasutra.com

Worldofleveldesign.com

Mapcore.org