In this 2017 GDC talk, Ubisoft’s Jolie Menzel explains why a shared understanding of narrative gives a level designer a guide for everything from the pace of their level to …
Level Design Test Submission for Ubisoft. Didn’t get the job since they weren’t hiring extra level designers this year.
This 2016 GDC session from independent developer William Chyr focuses on the challenge of designing levels with impossible geometry for his game Manifold Garden.
Join me as I walk through an add-on map I built for Wrack and explain the design principles I believe make a fun single-player, arcade, first person shooter experience.